Review: Fallout 3: The Pitt

Bethesda Softworks have been responsible for some of the most critically acclaimed RPG videogames of all time. Both Fallout 3 and Elder Scrolls IV: Oblivion rank amongst my favourite games, and have taken up more of my time then I care to admit.

Unfortunately, Bethesda have been known to drop the ball from time to time. Such as when they produced and published the abysmal Star Trek strategy game Legacy. Or when they rushed Fallout 3: The Pitt to release.

The Pitt 1The Pitt

The Pitt is the second downloadable content for Fallout 3. It allows your character to travel to the ruins of ¬†Pittsberg, which in post-apocalypse has a booming steel industry manned by slave labour. Like Operation Anchorage, you loose most of your equipment. Who’d have thought that slavers don’t like heavily armed killing machines walking around in their settlement? Fortunately you are quickly launched into the plot and rearmed, with the rather cool auto-axe (think a cross between a chainsaw and an axe).

From here, you are once again on a rather linear quest chain. It’s not as bad as Operation Anchorage, with various different activities popping up, including an all too brief trip to an Oblivion-style arena. The plot is thankfully more involving then Operation Anchorage, with nice twists and some interesting moral choices, but again, I found myself wishing it was longer. The newly added weapons aren’t quite as good as those on Anchorage, but they focus more on melee and defence.

The Pitt 3What lets The Pitt down is the fact that it was rushed to release. Bethesda had already delayed it by a month to ensure completion, but this clearly wasn’t enough time. On the day of release, the add-on was causing major problems for users who bought it. Despite a quick fix and re-release by Bethesda, many bugs remained. During my playtime, The Pitt caused my Xbox to crash four times and corrupted my save file. Not the most positive of gameplay experiences.

My only other quibble with the add-on is the map design. Both The Pitt and Operation Anchorage have had quite small maps. Bethesda have got round this in two different ways Рin Anchorage, it was to use few texture variations and lots of cliffs to block long views. In The Pitt, the map cointains a great number of levels, with endless stairs, ramps and gangways connecting them. It is far too easy to get lost in this network of rooms.

The Pitt 2Despite the addition of an Ammo Press which converts any ammo into any other ammo, I can’t see myself revisiting The Pitt any time soon. The add-on is certainly not worth the money as long as there are still some nasty bugs showing up, and is disappointingly short.

Fallout 3’s third downloadable addon, Broken Steel, which sees the player resolve the conflict between the Brotherhood of Steel and the Outcast Brotherhood, is due out on the 5th of May, again retailing for 800 MS points.

Review: Fallout 3: Operation Anchorage

One of the advantages of living in the future is that video games can be updated quickly and easily with new content over an internet connection. For PC gamers, this is nothing new – PC games traditionally attract big modding and homebrew communities. Paying for that extra content, on the other hand, was lambasted at first. This was not helped by Bethesda Softworks, developer of the Elder Scrolls series and Fallout 3, who charged for a near-useless content such as the now infamous horse armour.

Over time, complaints over paid downloadable content have died down and we now pay for much more. Operation Anchorage and The Pitt are two examples of this. They are currently exclusive to the Xbox 360 and PC, costing around about $10 each.

Operation Anchorage 2Operation Anchorage

Operation Anchorage takes your character back in time to the early days of the American-Chinese War which resulted in global nuclear annihilation. The lead in to this quest arc manages to retain the in-world immersion – shortly after you start playing with the addon downloaded, your receive a radio transmission from the Brotherhood Outcasts seeking help. After fighting off some Supermutants and being shanghaied by the Outcasts, the real game begins when you step into a holographic training unit. This handily strips you of your guns, armour and items.

From then on in, you are effectively a commando behind enemy lines. The first part of the quest is great fun – sniping, sneaking, scouting out terrain and finally making some big explosions. My one problem with it is that like the main quest, Operation Anchorage is a very linear experience. Take away VATS and much of the initial quest could be lifted from Call of Duty.

Operation Anchorage 1The second half improves on this slightly by giving you some choices. You get issued with fixed packets of weapons to replace the pistol and sniper rifle from the first quest, you get to choose some squad members to come with you and you get to choose which order to complete the objectives in. Thankfully, these do have a pretty big effect – I choose well for the first objective and dispatched it in a timely manner, but on the second quest I picked the wrong set of weapons and the wrong squad members and it was far more difficult. It’s nice to see effects like this – I played through the main game on Hard and found that by the time I was level 11 or so, it was an absolute cake walk. More situations requiring tactical thinking please developers!

The final part of the quest before you come out of the machine is a rather good boss fight. This was a great addition – in the main game, even central characters go down with a couple of shots and some key fights are disappointingly quick. Instead, this one last several minutes, while power-armoured US troops fight around you. Very immersive.

Operation Anchorage 3And that’s it…it’s all over rather quickly. It took me about two and a half hours to complete, maybe a bit less. Which disappointed me because I was expecting something with similar scope to Oblivion’s Knights of the Nine addon quest, which added ten hours or more of gameplay.

Would I recommend Operation Anchorage? Yes, largely because it fills you in on the background to the Fallout universe and provides a few nice rewards which are useful in the main game. Would I say you are missing out on something Earth shattering if you don’t buy it? No.

Coming soon…review of Fallout 3’s second addon “The Pitt”

Edit: Thanks to Bob from The Dice Bag for pointing out that Fallout 3 DLC is avaliabe for both PC and the Xbox 360, not just the 360 as I originally stated.