Many national days are acknowledged in Brussels. Since I’ve been working in the Parliament, special dishes have featured in the canteen menus for Spanish, Romanian, Latvian, Polish, Maltan and Lithuanian holidays. Lobbying groups, MEP social clubs and Member State Representations also arrange events for days of national importance.
Unfortunately, there’s a bit of internal politics which prevents the acknowledgement of St. Andrew’s Day in the Parliament: if one devolved nation is recognised, then all devolved nations must be recognised. So there was no haggis, neeps and tatties to be had today. C’est la Vie.
Of course, that’s no excuse for not expressing a bit of national pride.
From reports on Twitter, Scotland is grinding to a halt due to snow. Being of hardy Cairngorm stock, I tend to take my sassenach friends’ tales of snow with a pince of salt. The media are, of course, useless when it comes to snow, defaulting to a bizarre “shocked and awed” response to an annual event.
Still, not my problem, because today is a stunning day in Brussels.
It’s less then three weeks until I return to Scotland on the 16th of December. I have to admit, I already have my first night at home planned out.
- A long bath to wash off the residue of Brussels’ hard water.
- An Indian take-away, because you just can’t get a good Indian or Pakistani meal in Belgium.
- Some West Wing, starting with the fantastic Season 1 episode “Mr. Willis of Ohio“.
- Playing some Xbox games with my flatmate.
These are just a few of the pleasures I’ve particularly missed while being in Belgium.
Unfortunately, it’ll be back to reality with a bump on the 17th, since I’ve yet to find gainful employment.
One of the things I’ve learnt in the past few months is that actually being at the centre of politics is much more frustrating then being on the fringes. The problem is that the closer to the centre you are, the greater understanding you gain and the more you see the problems which prevent action on a given issue.
To give an example: a while ago, I was reading the Economist in the pub after work one day. The main story was about poverty levels, education and the rich-poor divide in India. It made me very angry. I thought, well what can I do about this where I am just now? The answer, of course, is not much. EU-India trade relations are under negotiation, but in many ways these are the domain of Council and not easily influenced. There is also the small issue that the EU can’t interfere in India’s domestic affairs. India is, after all, a democratic state, a strong military and economic power and in many ways a well governed. For the EU to attempt to dictate policy to India would be a slight to them, a slight to their sovereignty and likely to set diplomatic relations back.
Indian domestic problems are an extreme example of how you can feel powerless and frustrated when you should be doing something. There have been plenty of other times when I’ve felt the same in the past few months due to letters, goings on in the news or even just walking past a beggar on the street.
The flip-side are the days when you feel like you can change the world. Today was one of those days. Unfortunately, I can’t explain why because it’s related to a constituency letter and is thus confidential. In the greater scheme of things, it’s a small matter, but it’s one which is very much within the scope of the EU. I’m intending to do everything I can to get the powers who be to notice this issue and deal with it in the legislation planned for 2011 (where it fits nicely in with some similar trade and commerce issues).
The days like this are brilliant. They are the days you know you are doing the right thing and genuinely helping people. I had a similar feeling after I spent two days researching the oil moratorium for Alyn, in an effort to ensure that it didn’t pass and have a grave impact on Scotland. Unfortunately, for me, they are less frequent then I’d like. There are a lot of obstacles in politics.
I can understand why people do this job though. When you know you are doing the right thing, and doing all you can to achieve it, it feels utterly fantastic!
Last month, I laid down some thoughts about Kinect and Move – the second generation motion controllers to hit the video game market after the Wii. This week, Kinect went on sale, and it’s been interesting to read the reviews of it given my pre-launch opinions.
Seeing the short article on Sonic Free Riders on Ars Technica, it seemed that a lot of my fears about Kinect had proved to be true. It isn’t that accurate, the controls require a lot of movement and it doesn’t feel immersive. If you watch the video in the post, the game doesn’t even look particularly fun. In short, that particular article doesn’t make me feel confident that Kinect does anything more then the Xbox Live Camera and it’s awful motion games did.
So it’s probably just as well that that wasn’t the only article about Kinect that I’ve read recently.
From proper reviews of the system, I’m left with the impression that Kinect is a technology which has been rushed to market. The videos of it in use show that the control system for the Dashboard and games is quite slow, the device needs a lot of space to be effective and that Kinect simply isn’t as integrated into the “Core Xbox Experience” (in particular the standard Dashboard) as Microsoft led people to believe it would be. All of this could likely have been improved given another six months development time. It also seems, and this is a recurring theme, that there is little you can do with Kinect which you can’t do with a controller (other then dance presumably).
That said, I am convinced that Kinect still has potential. Developers need to make sure they avoid the pitfalls which Sega fell into with Sonic Free Riders for a start. Microsoft also needs to build on the launch and quickly, much in the same way they built on the initially poor Games On Demand and Xbox Live Arcade services. In the last four years, the overall Xbox experience (as MS refer to in their PR materials) has improved considerably and Kinect may well do the same.
Even if Microsoft and developers fail to build on Kinect’s launch, it doesn’t mean it’s a failure. I could well see Kinect being the next Mega CD: unpopular, but showcasing an emergent technology which may come to the fore.
We’ll have to wait and see. I know I’m not going to be rushing to buy Kinect based on the recent reviews…but that doesn’t mean I’ll never buy it.
The PlayStation Portable isn’t a dead console yet, but it’s days are certainly numbered. In December, it’ll be six years since it’s initial Japanese release, making it comparatively aged compared to Nintendo’s various models in the DS range. Vultures are already circling, with developers claiming they already have PSP2 development kits and photos of an Android-powered PSP Phone being leaked to Engadget.
Before the media completely consign the PSP to the electronic cupboard of history, I’d like to pay tribute to it for it is: an underrated system which has been plagued by bad management decisions and short-sightedness.
The PSP is a quality piece of hardware. Back in 2004, when the PSP was first revealed the screen was stunning compared to other media devices at the $200 price point. The screen was several times the size and resolution of the screen on the Game Boy Advance and DS, and far sharper then either. In terms of hardware configuration, it’s processing capacity and graphical abilities were closer to the PS2 than to the original PlayStation. PSP models remain considerable more powerful then the Nintendo DS or the released specifications for the 3DS.
Standing at the forefront of gaming technology, the PSP should have been a massive success. It wasn’t. Instead, it has spent much of it’s lifecycle towards the bottom of hardware sales charts with dwindling support in game stores. UMD copies of many games are now quite hard to find, simply because they have been produced in small runs compared to games on other consoles.
So what factors left the PSP in this situation?
- Lack of a “Killer Game” – The success of the DS was almost ensured by the release of Mario Kart DS and Mario 64 DS. Established titles such as Pokemon and the Final Fantasy III remake helped to cement this. There was no killer title for the PSP. The launch line-up was devoid of highlights, with the established Metal Gear brand being turned into a not terribly popular a card-based-combat game.
- Short-Sighted Distribution System – The PSP was the first major handheld games console to feature a wi-fi connection and writable media. From day one, the potential existed for the PSP to be used to buy small, Xbox Live Arcade style games online and to access indie games. Sony effectively ignored this potential by allowing the PlayStation Network Store to stagnate for two to three years while Microsoft were forging ahead with digital distribution on consoles.
- Quashing Homebrew – The PSP is easy to code for and would have been a godsend for small developers. Except rather then supporting them with an online indie game store, Sony continually tried to block people from installing homebrew software on the PSP.
- Bonding To The PS3 – The PS3 was designed to work with the PSP. Nothing wrong with that. The problems started when Sony made PS1 games playable on the PSP but only available for download on the PS3, cutting out a large chunk of their market. This problem is now resolved, but support for PS1 games would have been something that should have been there from day one and independent of the PS3.
- Lack of Platform Titles – Platforming games are the bread and butter of handheld gaming. They are sadly lacking on the PSP, despite the potential existing for platformers from defunct consoles to be ported to the system in the same way they’ve been ported to the Wii, Xbox and DS. More homegrown intellectual properties, such as Ratchet and Clank would also have helped the system, although lack of good, first-party titles has been a problem which has plagued Sony.
The PSP is not a perfect system. The analogue ‘nub’ is a particular point of contention, while some have criticised it’s shoulder buttons and battery life. Still, it deserved a far better life then it ended up with. It had the potential to change the handheld market in the same way the PS1 changed the console market. It failed, almost entirely to make an impact however, allowing the Nintendo DS to completely dominate the handheld games market.
There were a lot of brave decisions in the design of the PSP, as there were with the PS3. The choice of a disk drive and the propriety UMD format was one while inclusion of a web browser and the recent release of a version without the UMD driver were others. Some of these worked out and some didn’t. I will continue to use my PSP, no matter what Sony release to succeed it and I am very glad that I bought what turned out to be a very good piece of hardware.