The Quotes of the Civilization V Debut Trailer

Looking at the feedback which is appearing around the internet, it seems that people are questioning whether or not the quotes in the debut trailer for Civilization V are real.

I am happy to confirm that all of them are real and listed below for your contextual pleasure, but first lets recap the trailer itself, courtesy of Machinima.

In order, the quotes are:

A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long supressed, finds utterance.
Jawaharlal Nehru

Nehru was the first Prime Minister of India and is considered one of the greatest Indian statesman. Along with Mahatma Gandhi, he is considered one of the architects of free India. Members of his family are still active in Indian Politics.

The second quote is from a speech by General Douglas MacArthur. It is slightly altered from the original. The full quote reads thusly:

Duty, Honor, Country: Those three hallowed words reverently dictate what you ought to be, what you can be, what you will be. They are your rallying points: to build courage when courage seems to fail; to regain faith when there seems to be little cause for faith; to create hope when hope becomes forlorn.

Douglas MacArthur was a five star US General, credited with masterminding some of the most significant victories in World War Two. He was also the American commander during the rebuilding of Japan from 1945 to 1950.

The third quote is the only one which is from ancient history. It is attributed to the the Athenian general Themistocles, who defeated two Persian invasions but eventually became a tyrant. The quote originates from Plutarch’s biography of the general:

I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and inconsiderable city to glory and greatness.

Quote number four is from Otto Von Bismarck. A German aristocrat, Bismarck was responsible for uniting nearly 20 different kingdoms to create the Second German Empire. He is still regarded as a great statesman, not least for his use of realpolitik – the idea that political decisions should be taken on a practical rather then ideological basis.

Not by speeches and votes of the majority, are the great questions of the time decided — that was the error of 1848 and 1849 — but by iron and blood.

The penultimate quote is from Mao Zedong. Better known as Chairman Mao, he led a largely successful but bloody uprising in China which led to the country which we know today. While the quote specifically refers to Chinese communism, it is equally applicable to any mass movement.

I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever.

The final quote is from Eleanor Roosevelt. Despite often being overshadowed by her husband’s reputation, Roosevelt was a diplomat and activist in her own right, campaigning for human rights and specifically the rights of women and children. The UN Declaration of Human Rights is often specifically credited to her.

The future belongs to those who believe in the beauty of their dreams.

Civilization V is due out in Autumn 2010.

Model Building Mishaps

The last time I built a model kit, I must have been 10 or 11. It was a rather large model of the Enterprise from Star Trek: TNG, and I didn’t do a very good job of it. There was glue everywhere for a start, and most of the pieces weren’t aligned properly. I never even got round to painting it, instead choosing to bin it a few years later.

The only other attempts which I can recall were a model of Thunderbird 2 which only had instructions in Japanese and an Airfix Spitfire (every British child has attempted to build an Airfix Spitfire – it’s practically part of the national curriculum) which was mostly built by my Dad.

So by my reckoning, this is my third solo attempt:-

Mis-Assembled LNER Goods Van

Can you spot the mistakes? One is pretty easy to see (especially if you check the extremely big full size version of the photo), the other one is only noticeable if you know what you are looking for or are more familiar with railway wagons then I am.

The big mistake is that the doors are defying gravity by hanging up the way. I didn’t notice that until I went to put the roof on. By that point, it was far too late to fix it, because the polystyrene cement melts the plastic of the components in order to make the joins, so it can’t be taken apart easily. I decided to carry on regardless, to get the practise, which is when I made the second mistake.

The long beam at the bottom of the side should be recessed by about half a centimetre. Because it isn’t, it’s impossible to actually put the wheels on. At this point, I decided to give up, without putting all the other rods on to the bottom of the wagon.

Luckily, I already have a plan for this. First of all, it can be used to test painting techniques on, before I try them out on subsequent (and hopefully better) models. After that, I’m going to cut some of the bits off the bottom and turn it into a van body used for storage, similar to this real life example. I’m planning to lean some model corrugated iron and tarpaulin up against it to hide the worst sins.

So, what have I learned from this:

– Don’t apply so much polystyrene cement, because it’s a bugger to get off if it leaks out of joints.
– Practise assembly before building to avoid mistakes.
– If something looks like it doesn’t quite go that way, then it probably doesn’t.
– Using solvents when you have a cold and are watching Question Time probably isn’t a good idea.
– Read the instructions twice and lay out all the pieces before hand to avoid failure.

All that said, I have to recommend Parkside Dundas’ kits. They are quite straight forward and seem to be quite good quality. They are also reasonably cheap, clocking in at between £5 and £8 for 00 scale four wheeled vans, although they obviously require more time and effort then the ready-to-run (RTR) wagons from Hornby, Bachmann and Dapol. They are, however, far more rewarding then the RTR stuff, as I’m already finding out.

I’m going to Model Rail Scotland on Sunday, so hopefully I’ll be able to pick up another one of these kits because I particularly wanted an LNER goods van. I’ve already got a BR goods van kit and a LNER open van with container to build, and I’m looking for some coal vans as well.

Tinkering With A Small Layout

Working On The Railway

Oh dear. It looks like I’ve finally taken the first steps on actually building something which I can run my trains on.

How horrifically geeky of me.

It’s not terribly big and it’s not progressed very far, but it’s a start and it’s taken me more then two years to actually get to this point. For reference, this point is having cork glued to the baseboard (to dampen the noise made by the trains) and nailing the track down.

The track will be coming back up when I’m next at my Mum’s (there isn’t room for it in my current accommodation). This will let me put down ballast, which will makes the track look a bit more realistic. I would have done that this weekend, but I don’t have enough of the granite chips to do the whole thing.

After that’s done, the board needs to be painted in a neutral colour and I need to build some some landscape, because there are very few parts of Scotland which are as flat as a billiard table. Then, it’ll start looking a bit more like what it is – a siding off a branch line to allow coal to be dropped off for local merchants.

In the meantime, I’ll probably be building a few scenic items and kit models. I’m particularly taken with the idea of having a patched up carriage body sitting around for use as a store, or possibly accommodation for the local tramp.

For reference, the setting is somewhere in the North-East of Scotland, between 1930 and 1960. That allows me to use vans and trains suitable for the LNER or British Railways, including some of the early diesel trains. Sadly, it’s not big enough for me to play with things like this or this, but it’s not the end of the world.

The Most Embarrassing Player Death…

This is the story of how I (almost) died in session three of the on-going Rogue Trader campaign I’m playing in. It was, at least, a glorious near-death experience. The only reason I wasn’t rolling up a new character there and then, was use of the fate point mechanic and a Teleportarium.

It was meant to be a simple operation. Grav-chute out of shuttle at high altitude to avoid detection, land on the roof of a temple, break in, grab the Armour of Sanguine and get out out. The temple was circular, with a 10 kilometre diameter dome with 8 tunnel-like structures radiating from it. The target area we were aiming for was a two kilometre wide area of stained glass in the centre of the dome. A true masterpiece of pre-Imperium engineering.

Vendigroth and Anastasia (the party’s Astropath and Rogue Trader respectively) both landed successfully, near the edge of the dome. Both myself and Salia (a powerfist and chainsword wielding ball of psychopathic fury), landed with slightly less grace. Salia was headed towards a collection of unpleasantly spiky structures on the dome, until I knocked into her sending us both towards the stained glass in the middle of the dome.

Then things got slightly nasty. After failing two rolls to correct my decent, I hit the dome at speed, taking critical damage. I then rolled down the dome, failing five rolls (one per kilometre plunged). Eventually I passed out, shooting off the edge of the dome and plunging through a multi-storey hovel, much to the surprise of a number of mutants within. On the upside, they are now the proud owners of a bag of Mechanicus equipment, a Boltgun and an optical mechadendrite.

At that point the Teleportarium finally locked on to my bubbling and broken body, transporting me to the ship’s Medicae bay. I played my Servo-Skull familiar for most of the rest of the session.

For those who doubt my lack of luck when it comes to dice rolling, I made 9 rolls (1 initial roll, 1 re-roll, 1 correction roll, 1 re-roll, 5 rolls as I fell). Of those, all but one was more then 90, with at most of them coming within Rogue Trader’s ‘probably fatal’ band between 96 and 99. It was a wonderful and glorious piece of action.

It also demonstrates my favourite part of the fate point mechanic. In addition to the standard rules, which allows fate points to be spent to re-roll a skill check, house rules allow a fate point to be burnt permanently, avoiding certain death by the skin of the teeth. This does allow for quite wonderful, action-movie style events such as this, without cheapening death to the point that it’s an inconvenience rather then a serious consideration (as in some games where a revive spell doesn’t cost much).