Thanks to everyone who participated in this month’s carnival. There have been loads of great, thought provoking articles from around the blogosphere.
Ravyn from Exchange of Realities kicked off the month on high form with her article On the Moral Code of characters and then followed it up by discussing the Underlying Concepts & Moral Codes. A pair of very useful posts when it comes to creating complex characters or important NPCs.
Fitz at Moebius Adventures takes the prize for longest entry this month with his four part series on Moral Ambiguity in which he explores alternatives to the established alignment grids. I highly recommend Part 1, Part 2, Part 3 and Part 4.
At the Geek Life Project, Chuck makes an apparently rare appearance in the Carnival line-up to talk about one of his currently characters and what it’s like playing Lawful-Evil. Part of the answer is in the title; the Fun of Evil, but that doesn’t come close to summing up the humour in the article.
Mike from Campaign Mastery gives us some amazing advice for GMs and players with his wonderfully indepth article on The Moral Of The Story: The Morality and Ethics of playing an RPG.
A warm welcome to Colmarr at The Astral Sea. He’s recently entered the RPG blogging sphere, and I hope that he’s started as he means to continue. Morality: Behind the Scenes takes a look at group moral and the effects of it on the game.
Bob from The Dice Bag, who is partially responsible for this months carnival topic as a follow up to his carnival on religion, tackles the thorny issue of alignment, by asking Alignment: Do We Really Need It?
We have two articles from tenletter. The first, by peasantbutcher looks at some of the questions I asked in the initial post with some thoughts on morality, all brought together under the wonderful title What Goes Around Comes Around. Jatori also tackles my questions head-on, suggesting Maybe I Should Include This In My New Player Interview Kit.
My own entry happens to be rather late. In it I tell a couple of stories about things I regret doing in game and what my moral limits are in game, in an article On Going Too Far.
Some great and thought-provoking stuff. Of course, it was one of the last entries that left me with a particular lasting though, so, if I may quote Stargazer for a moment:
I’ve to admit it’s not easy writing about this topic because questions of morality are usually very personal. And sometimes a player character’s action reflect on the personality of the player.
So, thank you all for exposing a bit of your personality for all to see. Keep up the good blogging 🙂